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What Keeps Counter-Strike Ticking

Counter-Strike (CS for brief) first arrived using the pc gaming scene in 1999, a free mod of the critically acclaimed Half-Life. The concept was rather simple: an initial person shooter (FPS) pitting two teams of human players on a multiplayer network against one another, every time trying to wipe one another out (though which was never the only method to win).

In a journey spanning greater than a decade, Counter-Strike and its simple but effective concept came quite a distance. Today, it is the gold standard for multiplayer FPS games, a benchmark they invariably become measured up against.

Many reasons exist with this apart from CS being a great game. The sheer momentum generated by a mod can go further than all of the promotion money can buy, as crowds of players attract more crowds. Nevertheless, CS obviously did something to remain at the top genre in a growing rapidly market that's constantly providing the newest thing.

Realism

Forget about plasma guns, health packs or absurd rocket jumps. It simply doesn't happen that way in real life: you take from ammo at a bad time, take one bullet within the head and die from this. Counter-Strike focused on providing a believable Terrorist vs. Counter-Terrorist experience, even though you knew you had been returning to life to battle the next round.

Realism has its pitfalls too. People tend to approach the gaming with predetermined expectations based on the setting, and therefore, in a military shooter, when the AK-47 doesn't sound the same as a genuine AK-47, some gun expert will let you know, and anybody who cares to listen, about it.

CS GO

Objectives and Teamwork

Objectives are a big part of Counter-Strike, and teamwork is easily the most effective way to achieve those objectives. Earlier games had objectives, but none of them were quite as well-suited to the theme because the ones in CS, in which you planting (or diffusing) bombs and rescuing hostages.

Community

Since it started out like a free mod, and continues to ship with the source code, CS receives immense support from community members. Take for instance, the big number of well balanced maps for that game, particularly for bomb/defuse scenarios.

PC Friendly

while graphics have improved over the years, CS was and continues to remain friendly to low-end machines. This not only shows a commitment to reaching out to the largest possible number of gamers, but also the developers' belief that eye-candy graphics are only able to have a game so far-what keeps people returning is solid action.

Pace

There is no dilly-dally. Within seconds of spawning, you are in a vicious firefight using the enemy. Every corner you creep around is really a potential death trap. Attacks happen at breakneck speed and well-placed ambushes do away with large categories of enemies in seconds.

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